Real-Time Rendering Tricks and Techniques in DirectX. CD-ROM included

Real-Time Rendering Tricks and Techniques in DirectX. CD-ROM included - Kelly Dempski | Nous sommes heureux de vous présenter le livre. Téléchargez le livre. en PDF, TXT, FB2 ou tout autre format possible sur


Kelly Dempski
7,65 MB
Real-Time Rendering Tricks and Techniques in DirectX. CD-ROM included.pdf


Take your real-time rendering skill to the next level with DirectX! The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, RealTime Rendering Tricks and Techniques in DirectX begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.Kelly Dempski has been a researcher at Accenture's Technology Labs for seven years. His research work has been in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and one of his projects is part of the Smithsonian's permanent collection on Information Technology. André LaMothe has been in the computing industry for more than 24 years and wrote his first game for the TRS-80 in 1976. He has worked in 2D/3D graphics, artificial intelligence at NASA, compiler design, robotics engineering, virtual reality, telecommunications, and has been a consultant to various companies located in Silicon Valley. André is also the inventor of one of the world's first commercially available virtual reality games, CyberGate, created in the early '90s.

822 pages, parution le 06/05/2002 Livre papier. 75,90 € Indisponible Résumé.

Jason L. Mitchell, Valve Software Carsten Wenzel, Crytek GmbH Alex Evans, Bluespoon .